Fan ZHOU, Wei ZHANG, Fu-zheng YANG. Interactive omnidirectional video display system based on OpenGL[J]. Chinese journal of liquid crystals and displays, 2018, 33(9): 808-815.
DOI:
Fan ZHOU, Wei ZHANG, Fu-zheng YANG. Interactive omnidirectional video display system based on OpenGL[J]. Chinese journal of liquid crystals and displays, 2018, 33(9): 808-815. DOI: 10.3788/YJYXS20183309.0808.
Interactive omnidirectional video display system based on OpenGL
With the rapid development of virtual reality and multimedia communication technology
omnidirectional video has become a major form of immersive media. Due to the sense of presence and immersion provided to the end users
omnidirectional videos have been widely applied in many fields including entertainment
education
industrial simulation
and medicine. To facilitate the research on omnidirectional videos
establishing an interactive omnidirectional video display system is an important precondition. Based on the OpenGL rendering technology
this paper built an interactive omnidirectional video display system according to the display demand of end users. To analyze the performance of the proposed system
the relationship between the interaction delay and the video resolution as well as the frame rate were investigated. Experimental results showed that the interaction delay is proportional to the video resolution and the frame rate and the maximum delay of the proposed system is only 0.02 s in the test condition which is able to provide end users with satisfying interactivity and visual experience. The proposed system can serve as a stable platform for conducting research on omnidirectional videos.
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